5DChess Lab
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5D Chess Lab

Chess with multiverse time travel

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Puzzles

Positions Kairos found in its own games: mates through time, timeline forks, combinations over many boards. Pick a theme, or just start.

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Checkmate Practice

Mate a lone king with a single piece, through time and across timelines, against Kairos defending it. The positions are the 5D game's own.

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Learn 5D chess

Short lessons of a few minutes each, from how the boards work to checkmate through time. You learn by playing: every step asks for one move, one click or one answer.

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New to chess itself? Learn how the pieces move on one board first, at lichess.org/learn.

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Board key
  • Light / dark frame: White / Black to move on that board.
  • Blue outline: a board you can move on (dashed: optional).
  • Shaded column: the present.
  • Faded boards: an inactive timeline.
  • Labels: turns (T) along the top, timelines (L) down the left.
  • Arrows: the last action; jumps between boards curve.
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Time control 5+3 = 5 minutes + 3 seconds per turn.
3s/TL = 3 seconds of delay per active timeline, each turn. Unused delay is lost.

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Rules

The rules Kairos plays by: 5D Chess With Multiverse Time Travel, with the community tournament standard for stalemate (exiled kings).

New to 5D chess? The tutorial teaches it by playing, in short lessons.

The game Turns Timelines Check and mate Exiled kings Endings

The game

  • Boards are up to 8×8. Pieces: king, queen, rook, bishop, knight, pawn, and the fairy pieces princess, unicorn, dragon, brawn, royal queen and common king.
  • Castling and en passant work as in the original game. Pawns and brawns promote on the last rank, to a queen in the standard variants.
  • Kings and royal queens are royal. A common king is not.
  • Variants: every variant of the official game (Standard and its versions, Simple, Small, Very Small, Misc, Focused and Checkmate Practice) except Random and Global Warming.

Turns

  • The present is the earliest latest-board among the active timelines. The side whose board it is moves.
  • An action is one move on every playable board on the present, plus any moves on boards further on where it is also that side's turn. Then the side submits.
  • An action is legal only if the mover's royal pieces cannot be captured afterwards.

Timelines

  • Moving onto a board that is no longer the latest of its timeline creates a new timeline from that board.
  • White's new timelines are numbered up from the main one, Black's down.
  • A side may create at most one more active timeline than its opponent. Any timeline beyond that is inactive: it stays on the board and can be moved into, but it does not count for the present and never has to be played.

Check and mate

  • Check: a royal piece can be captured next move, from the same board, another board or another time.
  • Checkmate: in check, with no legal action.
  • Softmate (* in notation): in check, and every escape is a move into the past that creates a timeline. Not a result.
  • Stalemate: not in check, with no legal action. A draw, unless the exiled-kings rule applies.

Exiled kings

The community tournament rule:

At a stalemate, a side whose royal pieces all stand on inactive timelines loses.
  • A side is exiled when it has royal pieces but none on an active timeline.
  • If only one side is exiled, it loses the stalemate. If both or neither are, the game is drawn.

Endings

EndingResult
CheckmateThe checking side wins.
Stalemate, both or neither side exiledDraw.
Stalemate, one side exiledThe exiled side loses.
ResignationThe opponent wins.
Time forfeitThe side that ran out of time loses.

There is no repetition or fifty-move rule.

Load a game

Paste SPRT --games-out lines, a 5dpgn game, a 5DUCI position … moves … line or a board FEN, or drop a file on the board. Ctrl+V on the analysis page loads straight from the clipboard.

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Settings

Board

Move notation

Keyboard and mouse

← →Previous / next action
Home EndStart / end of the line
↑ ↓Switch between variations
SpaceAuto-play
EEngine analysis on/off
F or EnterSubmit the action you are building
Backspace EscUndo / clear the action you are building
U P 0Flip, go to the present, fit all boards
LLoad a game
Ctrl+V / Ctrl+CLoad a game or position from the clipboard / copy the position
Drag, wheel, pinchPan and zoom
W A S DPan up / left / down / right (hold to move; Shift for 3× speed)
Right-drag / right-clickDraw an arrow / mark a square (again to remove one; a left click clears all)
Ctrl+right-click, then right-clickDraw an arrow between any two squares
Click a ! beside a boardShow the check you would be in there
Right-click an action in the listPromote, make main line, force variation, delete
Double-click a boardZoom to that board
Click a piece, then a squareMove; play every board you must, then submit

Board editor

K Q R B N P …Place that piece: a letter for Black, Shift+letter for White (also U D S W C Y)
W A S DPan only in the Move tool; Shift pans faster. Other tools use piece shortcuts.
Esc T X OMove, Boards, Erase, Unmoved tool
FFlip the board here (U is the unicorn)
Right-clickSwap the colour of the piece being placed
Click a timeline's labelSelect its boards; Shift adds to the selection
Drag / Ctrl+drag boardsMove / copy them; Shift+drag on empty space selects several
Ctrl+C X V, Del, arrowsCopy, cut, paste (where the pointer is), delete, nudge the selected boards
Ctrl+Z / Ctrl+YUndo / redo

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The whole analysis is saved in this browser: every variation and comment, and the position shown. Find it in the Games tab.

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